My brother Dave and I worked on creative projects together ever since we were kids. In the early ’90s, we created one of the first true multiplayer 3D computer games for the Atari ST, called Cyberdrome.
Years later, we developed a far more complex version of the game for the IBM PC, featuring fractally generated landscapes and genetically evolved artificial life programs—another first.
In the early 2000s, Dave helped me complete my first novel, Cyberdrome, and designed the 3D models of the ships used throughout the five-book Novum Saga.
At the same time, he was a special effects artist working in Los Angeles, contributing to television and commercial projects and helping build attractions for Disneyland, Disney World, Epcot Center, and Universal Studios.
Dave passed away in June 2019 after an eight-month battle with leukemia. His memory lives on with me always, and in everything we created together.